Pros / Cons
Jun 27, 2013 12:48:22 GMT 1
Post by >3MAJ<>Cveki< on Jun 27, 2013 12:48:22 GMT 1
Gravity
Perma Death
3D person view + 3rd Person View in combat + Third person
Lost Gifts
ONE COPY OF GAME PER ACCOUNT (MULTIPLE PLEDGE PACKAGES) + MULTIPLE PLEDGE ACCOUNTS
Addiction
Forum security risks
Pirates rules discussion
Login out...
END
This has been discussed many times before. Gravity on a planetary scale is unlikely to be implemented.
Perma Death
Q. What qualifies as a “death?
Not ejecting before your ship blows up, taking a head shot during boarding, having your ejected pilot or escape pod targeted and destroyed while floating in space.
Q. How any “lives” will I get?
The exact number of “lives” will be balanced as development of the game progresses. The intention is to allow multiple “deaths” before you’re properly dead. So expect to wake up in the med bay at least half a dozen times if not more. And getting to this point won’t be common unless you are participating in a lot of boarding actions or flying in areas where there is no law and order. Please note that it will not ultimately be a single, static counter: taking different risks and dying in different ways will impact your overall survivability at different rates. Remember, the key to Star Citizen is visceral realism: so while the system works this way under the hood, there’s not going to be a “life counter” at the bottom of your screen!
Not ejecting before your ship blows up, taking a head shot during boarding, having your ejected pilot or escape pod targeted and destroyed while floating in space.
Q. How any “lives” will I get?
The exact number of “lives” will be balanced as development of the game progresses. The intention is to allow multiple “deaths” before you’re properly dead. So expect to wake up in the med bay at least half a dozen times if not more. And getting to this point won’t be common unless you are participating in a lot of boarding actions or flying in areas where there is no law and order. Please note that it will not ultimately be a single, static counter: taking different risks and dying in different ways will impact your overall survivability at different rates. Remember, the key to Star Citizen is visceral realism: so while the system works this way under the hood, there’s not going to be a “life counter” at the bottom of your screen!
3D person view + 3rd Person View in combat + Third person
Exterior views will be avaible, but 3rd person combat as in Freelancer wil not be an option for balance reasons.
Lost Gifts
Even the OLD accounts do not receive the benefits, if you have not splitted your packs before the new site.
I have the same problem, backed on the original site, before the kick starter went online, but we did not create 2 separate accounts to do so.
I can understand from what angle they are coming, with all those extra features, new pledges and most important gifting afterwards added to the site, it seems to get hard to keep track what packages are original pledges and which are not. I am still not happy with it. Those people that did get double packs and did not bother to check the forums constantly are now screwed.
I have the same problem, backed on the original site, before the kick starter went online, but we did not create 2 separate accounts to do so.
I can understand from what angle they are coming, with all those extra features, new pledges and most important gifting afterwards added to the site, it seems to get hard to keep track what packages are original pledges and which are not. I am still not happy with it. Those people that did get double packs and did not bother to check the forums constantly are now screwed.
ONE COPY OF GAME PER ACCOUNT (MULTIPLE PLEDGE PACKAGES) + MULTIPLE PLEDGE ACCOUNTS
Addiction
Forum security risks
Pirates rules discussion
Login out...
END