Important Role Play Change
Oct 15, 2008 11:54:28 GMT 1
Post by >3MAJ<>Human_Tragety< on Oct 15, 2008 11:54:28 GMT 1
Eagle says about new role play :
Our role play system has been around for a long time and all that time its been far from ideal which is why we've decided to get rid of it in its current form. A new system will be introduced instead.
What you'll lose is the ability to set specific roles such as pirate, trader etc. It will not be possible to hire anyone anymore so that means roles like buccaneer, deputy and escort will also be dropped. Losing the trader role also means the trade bonus system will become obsolete. RP bonusses, for killing hostile roles, will no longer be awarded. All role play commands such as setrole, hire, rplist etc will disappear.
What will stay are the pvp kill bonusses and the cargopod piracy bonusses. Nomads will also still be available to new players as they will be fully supported by the new system to replace the old.
So what will we get in the new system?
One command will replace the former RP system with which it is possible to restart in a new "role", this command is called StartAs. With this command you will have the ability to start a fresh character which will be tightly coupled with the faction of your choice. Selecting Nomad will restart you on Dyson Sphere in a nomad fighter for instance. Players will also be able to start as Outcast for instance and in doing so will not only end up in a base of that faction, but will also get a reputation to match.
What about clans?
At present clans have roles assigned to them which are "soft", meaning that apart from inter player relations (who appears hostile etc.) there are no hostile factions forced upon clan members who remained Freelancer. In the new system clans will have to select a faction instead of a role and this will be set "hard", which means that if a clan were to choose Liberty Navy as clan faction, that all its members will become hostile to Liberty Rogues and remain that way (can't be rep fixed). Clans are therefor adviced to take this time to think about which faction they would want to fly as so this can be set up properly in advance. Note that we will have to select a faction for each clan who has not made a choice by the time that we go live.
iam a lil confused but i LOVE IT
Our role play system has been around for a long time and all that time its been far from ideal which is why we've decided to get rid of it in its current form. A new system will be introduced instead.
What you'll lose is the ability to set specific roles such as pirate, trader etc. It will not be possible to hire anyone anymore so that means roles like buccaneer, deputy and escort will also be dropped. Losing the trader role also means the trade bonus system will become obsolete. RP bonusses, for killing hostile roles, will no longer be awarded. All role play commands such as setrole, hire, rplist etc will disappear.
What will stay are the pvp kill bonusses and the cargopod piracy bonusses. Nomads will also still be available to new players as they will be fully supported by the new system to replace the old.
So what will we get in the new system?
One command will replace the former RP system with which it is possible to restart in a new "role", this command is called StartAs. With this command you will have the ability to start a fresh character which will be tightly coupled with the faction of your choice. Selecting Nomad will restart you on Dyson Sphere in a nomad fighter for instance. Players will also be able to start as Outcast for instance and in doing so will not only end up in a base of that faction, but will also get a reputation to match.
What about clans?
At present clans have roles assigned to them which are "soft", meaning that apart from inter player relations (who appears hostile etc.) there are no hostile factions forced upon clan members who remained Freelancer. In the new system clans will have to select a faction instead of a role and this will be set "hard", which means that if a clan were to choose Liberty Navy as clan faction, that all its members will become hostile to Liberty Rogues and remain that way (can't be rep fixed). Clans are therefor adviced to take this time to think about which faction they would want to fly as so this can be set up properly in advance. Note that we will have to select a faction for each clan who has not made a choice by the time that we go live.
iam a lil confused but i LOVE IT