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Post by >3MAJ<>Cveki< on Feb 22, 2018 21:17:23 GMT 1
You realize Unity and Unreal both have plugins for nearly everything they've had to agonize over making and are still not finished making? Several of what CIG needs is just stock in either engine. But the main component is that both Unreal and Unity at least have network programming that has been proven time and time again to be able to handle thousands of players all at once doing a myriad of tasks AND physics. CryEngine doesn't. Unreal and Unity have been proven time and time again to be the two most optimized and up-to-date engines for modern hardware and software. CryEngine, isn't. Unreal and Unity have been consistently and constantly putting out new technology and features which actually are better implementations of everything CIG has done EXCEPT for 64bit only, though Unreal has a referencing method which replicated 64bit with 32bit which some projects are going to use for the local meta while large things are kept to the 64bit plugin they are making right now... Because it ends up being more accurate. CryEngine, doesn't. Unreal and Unity have the best rendering pipelines in the industry, above and beyond any other engine and are only competing with one another in that regard... CryEngine, doesn't. Unreal and Unity already have their own version of Object Containers up and running, ready to go! CryEngine, doesn't. Unreal and Unity both have spherical planets. Cryengine? You guessed it, doesn't. Volumetric Fog, Lighting, Water Physics, "Bind Culling," "Subsumption," "Serialized Variables," and virtually every single thing that CIG is having to build bespoke from scratch has already been done or has the foundations of in Unreal. Unity though? All been done too, but you need to simply get the open community plugins for them which might be TOO hard for some I guess. CryEngine had, literally, NOTHING that they were looking for other than ONE feature which we all know is why Chris chose it. Graphics. Even then CryEngine was on its death bed in 2013, so they likely offered a pretty cheap deal too and the fact Unreal's new engine was in development... But the fact Chris went with CryEngine for an MMO either shows he didn't expect the MMO function to be actually ever funded OR he was so out of touch and out of the loop he thought that CryEngine, an engine which BARELY support MMO's and when they are forced in suffer from massive performance issues as numbers in a location go up. Even then UE4 had more going for it than CryEngine did... A company that wasn't going broke, more of the features they needed, and they Epic was going to help transition license holders to their new engine. They could have literally waited two months to see what Unreal had, and it came out with the majority of things they needed default... The little it was missing Epic had patched in (or other teams) in under a year. If CIG went with Unreal we could have seen the updates are are just seeing now YEARS ago, and not to mention how much more easier it is to hire experts in Unreal engine than it is CryEngine which is a dead engine. Even Lumberyard IS a dead engine on arrival, the only people using CryEngine right now are vendorlocked and simply waiting out their contracts. by ErgonomicChairLogin out... END
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Post by >3MAJ<>Cveki< on Mar 3, 2018 17:05:07 GMT 1
The scam is simple: you focus on selling JPG's of ships for as long as possible while you put yourself, your family, your lawyer and your friends on massive saleries and bonuses. You promise the game will be like the matrix in space and then hire a load of devs to try and make this impossible dream. With 180 million there's plenty to go round while you and your family get mega rich and pretend to be Hollywood directors by hanging out with stars you paid. Meanwhile the devs will be locked into production forever because the game is essentially impossible to make, especially with CryEngine. There's your scam, and it's entirely consistent with being able to visit any one of the many offices they waste everyone's money on. Have you ever asked why CiG has 17 shell companies? by Peter Quint
The CryEngine has never been anything but junk. Anyone worth their salt in the gaming industry knows this. It's sad but CIG deserves this headache for choosing to partner with Crytek in the first place. Even worse, Lumberyard is not any better from a player mechanics/experience point of view. Star Citizen will forever suffer from this terrible choice. Even now the player/ship movement and environmental interactions in SC are horrible compared to modern games. No amount of optimization will overcome the limitations of the engine. Sad to say, but SC will ultimately fall far short of its ambitions and possibilities because of the pathetic foundation they decided to build on. by RinzlerLogin out... END
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Post by >3MAJ<>Cveki< on Jul 19, 2018 3:00:10 GMT 1
SC 3.2 features now everything that ED has. It just took ED 4 1/2 YEARS AFTER release to get to this point. The development speed and features they've got so far is very underwhelming. FDEV thrown the last beta they had on the market. And ED hat some horrible bugs and I think networking is still problematic. Right after the peeep!ing stupid release date the servers had an issue and nobody was there due to the holidays to fix them ASAP. They peeep!ed up that alien ruins riddle of their so called "story line", that nobody can follow who's not reading the forums and can live with the months in between "story content" is released, which then is just another instance of an existing in game mechanic with just another text and name. Some mission types have continuously issues of different kinds. Most funny is when ED nerves missions because people "exploit" them because of the peeep!ty game design they have. And ED is still dull and shallow, I like to call it 400 billion times the same peeep!. Procedural generation I disagree if the developer is incapable of making it diverse and interesting. I've baked both games and the one that is really a big disappointment is ED so far. I prefer to give SC more time because it already has more depth in it's mechanics and more to offer than the stupid grind of ED. by nasragielLogin out... END
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Post by >3MAJ<>Cveki< on Oct 15, 2018 16:43:18 GMT 1
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Post by >3MAJ<>Cveki< on Oct 28, 2018 22:47:55 GMT 1
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Post by >3MAJ<>Cveki< on Oct 30, 2018 22:23:46 GMT 1
Subject: Referral RewardsI don't see it as a problem that someone can get a free ship by convincing enough people to buy ships. I do see it as a problem that someone can get a ship they can never lose by convincing enough people to go buy a ship they can lose. by LastFractionZeroLogin out... END
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Post by >3MAJ<>Cveki< on Nov 6, 2018 13:14:54 GMT 1
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Post by >3MAJ<>Cveki< on Nov 12, 2018 1:26:27 GMT 1
P.S. Check out comments section of these videos on YT!
Login out... END
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Post by >3MAJ<>Cveki< on Nov 16, 2018 20:34:41 GMT 1
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Post by >3MAJ<>Cveki< on Dec 21, 2018 19:46:44 GMT 1
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